Versatile game and level designer skilled at level and narrative design, drafting design documentation, prototyping and iterating, and working with different scripting languages such as C# and Blueprint. Organized, detail-oriented, and thoughtful team player with strong communication skills and a desire to constantly learn new skills and techniques in game design.
My favorite kind of games to work on as a designer are 2D action games, cozy games, and single-player story driven games--though I am always happy to work on any project regardless of genre and platform.
My favorite kinds of games to play are single-player action (Bloodborne, Metal Gear, NieR Automata), fighting games (Street Fighter, Tekken, Smash Bros), role-playing games (Final Fantasy, Mass Effect), cozy games (Animal Crossing), 2D Metroidvanias (Hollow Knight, Super Metroid), and jolly co-op experiences (Super Mario 3D World, Fall Guys, Jackbox).